Environments work I have done on Ghost in The Shell at MPC.
My responsibilities included anything from modeling/sculpting, texturing, initial look dev for "ghost cam" shots, preparing photoscan Hong Kong props, matte paintings and projection paintovers.
This was an amazing 6 months of fun and challenging work with some of the most talented and amazing artists in our industry.
If we all just had a penny for every time we heard "make it more sci-fy" ... ;)
Hope you all enjoy!