Ghost in The Shell
Modeling, texturing and QC on buildings, highway and sidewalks

Modeling, texturing and QC on buildings, highway and sidewalks

Modeling, texturing and QC of the buildings. Texturing of the highway. Initial look-dev with collaboration of our lighting department to make the desired look

Modeling, texturing and QC of the buildings. Texturing of the highway. Initial look-dev with collaboration of our lighting department to make the desired look

Texturing and modeling of the buildings

Texturing and modeling of the buildings

Added sci-fi boxes and cables using vray and some projections in nuke

Added sci-fi boxes and cables using vray and some projections in nuke

set extension of the entire hallway using vray and projections

set extension of the entire hallway using vray and projections

set extension

set extension

set dressing and sculpting of the ground rubble

set dressing and sculpting of the ground rubble

digital matte painting of the background and busted and scorched paintover projections of the columns and fence behind Major

digital matte painting of the background and busted and scorched paintover projections of the columns and fence behind Major

Modeling and texturing of the buildings

Modeling and texturing of the buildings

Ghost in The Shell

Environments work I have done on Ghost in The Shell at MPC.
My responsibilities included anything from modeling/sculpting, texturing, initial look dev for "ghost cam" shots, preparing photoscan Hong Kong props, matte paintings and projection paintovers.
This was an amazing 6 months of fun and challenging work with some of the most talented and amazing artists in our industry.
If we all just had a penny for every time we heard "make it more sci-fy" ... ;)
Hope you all enjoy!

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